Crew skills dont make endgame gear but they do make augments. So I would recommend biochem to someone who grinds alot of heroics. DIPLOMACY supplies the special materials you will require. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. Vendors only sold green, quests and world drops only offered. the practice of collecting genetic material from creatures and. Home. After the last patch, I'm unable to use the reusable biochem items that I, myself, crafted. Reverse engineer everything you just made to learn the purple schematics. r/swtor A chip A close button A chip A close buttonI usually level all three crew skills from 0 to 700, somewhere in the 60-80 range. Biochemists can create. Otherwise Biochem will solely be for the reusables for me, which would be a huge shame, since it feels like Bioware has put a lot of thought into crafting. X) Armstech Leveling Guide (4. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. It costs 500,000 Credits to unlock manufacturing capabilities in the 600-700 floor and can be purchased unlocked from Biochem Trainer. Business, Economics, and Finance. The materials required to craft. There doesn't appear to be much need to craft. With the release of patch 6. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Crew Skills. SWTOR Armstech Crafting Guide. The Ultimate Guide of Guides for SWTOR. This skill also allows the creation. Combat Styles is the new reworked class system introduced to Star Wars The Old Republic in Game Update 7. I uploaded to google docs because I am unsure where else to put it in this format. SWTOR Armstech Crafting Guide. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Biochem gives you craftable consumables that everybody can use. Cybertech is worthless endgame, unless you can planning it use it to keep alts in mods. 1a. That's definitely what the market thinks at least, as they seem to sell the most too (I'm a biochem crafter). Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Less diplomacy missions needed, less materials needed, etc. Sending companions on diplomatic missions can influence a player's light side or dark side standing. You can easily make 1/2 billion + credits in one day with this account, if you know what you're doing. We run four. I spent 45 minutes by the hunting lodge and farmed almost 1000 each except the purple mats, which I had to get from nodes. There only seems to be one quality level for missions and that’s Moderate. On Star Forge, the cheapest reusable Fortitude Stim (stim. They can be traded or bought/sold, but they require 600 biochem to use. guide 1-400,swtor best sniper build 1. Crafting changes are supposedly happening somewhere down the line of 7. . Now that new purples are non reusable and add way more stats and last 4 times longer those are the ones to sell it seems. I got it after REing a stack of 8. It appears that even tho Artifice goes to 700 Archaeology and Treasure Hunting are capped at 600. Consider Biochem the Alchemy or potion making profession of Swtor. It helps to plan out the crew skill assignment for all your characters, depending on how serious one is about these things. 0? I'm not 100% sure when they were removed. This Synthweaving Leveling Guide will show you the fastest and easiest way to level your Synthweaving Crew Skill from 1 to 600 using the least amount of materials. Updated for 7. This may be the last one. (mixed up medical equipment with medical. yip@ubc. and Artifice and Biochem can’t craft anything to do with augments. When performing a Gathering skill you send one. Does anyone know where I can find a full list of all biochem recipes? All of the ones I've found are old and all of the guides I've found really only tell you have to level the skill as fast as possible, but they don't list which implants turn into which other implants. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Also don't forget the importance of lvl 700 biochem as it provides you with reusable medpacks/stims/adrenals for life. I've run HS tons of times and never noticed this before. Just a note: all you need is bioanalysis to level up biochem. Energized and Exotech stims and adrenals no longer require Biochem to use. Are you Biochem 700? If you are, make sure you aren't sorting the schematics in a weird way so that you might not spot the schematic. Scavenging - Armormech, Armstech, Cybertech. Crafting synthweaving schematics synthweaving ( crew skills) ingredients · schematics · trainers. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 500 using the least amount of materials. After they basically got rid of craftable endgame gear in 6. This change actually makes losing a credit sink. When performing a Gathering skill you send one of your five companions out to perform the task. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of Credits. Artifice is a great skill to choose if you have a force-using character, or if you want dyes and crystals, either to use for yourself, or to sell to other players for credits. Armoring and mods are upgrade modifications that augment combat. Alternatively you could try just selling materials on the GTN. Cybertech and Biochem are of interest to all classes. 2 in 2023. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of Credits. This guide explains the best builds for Vanguard DPS disciplines that are optimized to perform extremely well in solo content. If you wan. SWTOR 7. 123. So if you only want to produce Bio stuff and want to be self sufficient, then you will need: BIOCHEM. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Only certain items require Diplomacy mats, which you can find on the GTN. 1 Commando Combat Medic Combat. lvl 70 biochem recipes ? Hey , I just reached 600 biochem , and wanted to make some money so I could buy those verry expensive augments. Help! I can't seem to have more than one crew skill! I am level 18 with 3 characters. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. 2. Updated July 12, 2021. To be honest, not sure how much you'll make with people switching over to the reusables that. In this video I take an in-depth look at swtor's current endgame to figure ou. I had bioanalysis. SWTOR Life Day Event Guide; Legacy of the Sith Menu Toggle. It's in the "Medical" class of items, and it heals for 825-1000 HP with a 90 second cooldown. These targets contain credits, sliced tech parts, rare tech schematics used to. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. Recommended Gathering Skills: Archaeology (Power. Use it to get biochem 700 on you characters wich then enables them to use the reusable stims/medpac/adrenals Reply Breete I will never again kneel to you •. Most of my chars usually use at least one or two accuracy augs in their build, with the rest filled with crit augs. SWTOR 7. Biochem Leveling (Pre 4. Now the new cap is 700. The following crew skills have been. for adrenal, the consensus is, that critical and alacrity adrenal would push you in the diminishing returns. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Reverse-Engineer them until you learn the Prototype recipe. 12. Check back at the trainer at Biochem 620, 640 and 680 for new schematics. Even still, right now Biochem is still the best raiding profession. ca. 1, you can use the Cell Grafts you craft at lower levels. Costs 5 Energy, 4m range, and has a 30s cooldown. Full guide on how to level your biochem crew skill to 400 in SWTOR. X) Guides. • 2 yr. All you need is to get to 600 for the lvl70 reusables just buying them off the market since it scales down and you’re usually 70 in most content right now or lower. I don't think those are changing. Blues or higher have to be manually added by first opening the Materials Inventory and right-clicking them in your Personal Inventory to add them to. Make sure you are reverse engineering stacks and not singles. There aren't many perks to going from 600 to 700 but it also isn't very expensive or hard. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects. com account and returning players who have not subscribed in the last 90 days can get free stuff with a referral code, including 7 free days of subscrition and ingame items!. yesterday i went from 0 biochem to 700 in about 2 and half hours (3 lv 50s and bunch of high 30s) (and crafting war supplies at same time which slowed me down considerably) [had guild bonus for speed going which also helped, and crafting crit bonus] Obviously we don't know how this will shake out, but as an introduction to 6. Crew skills crafting skill combos that make sense in swtorSwtor crafting Swtor slicing guide / augment swtor crew skill : this cybertechSwtor crew skills crafting combos skill synergy character spy sense chose compliment heavy. Strength Implants - Reaction (tank) &. HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal owner. Posted January 22, 2012. It is the art of conducting and managing negotiations. SWTOR 5. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. Then have another character that has slicing at 700 for doing slicing runs in the city on Onderon. After the publication of this story, EA addressed the news in the. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Green to Blue to Purple: no problem. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Effect: Grants the Debilitate ability, which stuns the target for 4 seconds and deals a small amount of damage. X) Guides. You can also gather these materials using Scavenging. HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal owner. One of our final guides before launch, we walk-through the basics of the profession, why you should pick it, and what you need to know about it. Posted February 17, 2012 (edited) Yes. With every new expansion in Star Wars The Old Republic comes changes to the gearing system. Notable ones include Iridescent Goo and Experimental Serums. Lightsaber modifications include color crystals and hilts that augment a Force user’s combat attributes. You still need to level up your skills, and you still have production vs. Artifice is a crafting crew skill. Grit teeth - The cooldown of Enrage defense is reduced by 2 seconds when you are attacked. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. I want and kindof need to pickup biochem for him (+ it can supply my other guy with healing "pots"). My dps is biochem for this reason. So it's only the tier 11 medpacks/shield adrenals I make for the non-biochem alts. Buy recipe from trainer for green. I just don't know what goes with armormech as far as other crew skills. I am, and I have to say the adrenals you get from biochem arent nearly as powerful in PvP as the warzone adrenals, since those give a straight 15% expertise bonus, however they can be better if you pop a biochem adrenal and then pick up the red buff on map since it does not stack with the warzone adrenal. But there is nothing below grade 10 that is reusable at the present time. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. The grenades just suck, they are on a 5min cooldown and really don't do much. It's still the only one worth having on more than one. I can make 60-100k a day. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Updated for 3. Woohoo!!! fordfield02 • 1 mo. Open menu Open navigation Go to Reddit Home. All those are nice way to constantly remove credits from the economy. Jun 18, 2020 — SWTOR crafting guide. The PURPLE/Artifact version of "Advanced Kyrprax Med Unit" (the green one that heals both you and your comp) is the last one. Cybertech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 earpieces, and a huge assortment of item-rating 274 enhancements and mods. I have biochem on all my endgame alts, and just make the purples for the other toons. X) Armormech Leveling Guide (4. If you are running Biochem for crafting then your crew missions should be Bioanalysis and Diplomacy. How to obtain it: Make a bunch of Basic Med Packs. Make the purples ones. 1k more. These typically sell for a higher price. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. The class stories and companions are all top tier, and offer much variation, and the end game content is its own awesome situation. Selling green rank 11 mats is good income. So I have the Legendary Medpac, but the purple Medpac Unit says no research available. 5,swtor sith warrior tatooine quests,swtor klassen guide 1. Yes. SWTOR Cybertech Crafting Guide. In short, the best returns are when you hit the onslaught crafting skill bracket at 600-700. It doesn't feel dated, rather, it feels honed and polished. Activate the Ice Scrabbler Jerky buff, wait a few seconds and Taunlet will spawn. All crew skills are the same in terms of leveling. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting skills, not biochem all. Store. I was wondering what's the fastest recipes to make to level up biochem quickly? I feel like it's pretty behind for me and that's because a lot of the mats I need don't come up often in diplomacy and bioanalysis missions. It costs 500,000 Credits to unlock the ability to craft in the 600-700 tier, and the unlock can be bought from the Biochem. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. At the moment, to perform at the best of your abilities in Warzones and OPs your character has to be biochem. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. 0 and Onslaught expansion. ago. I have biochem on all my endgame alts, and just make the purples for the other toons. i ran as artifice. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. DIPLOMACY supplies the special materials you will require. V. It is not yet complete but it shows approximately 250 implants combinations. Biochem 700 lets you utilize the reusable stims, medpacks, and most importantly the adrenals. Just like it says, I'm considering switching from Armormech to Biochem since I'm a tank. The materials required to craft items. If you are totally new to this, I. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. Crafting materials — The gathering skill Archaeology provides crafting resources for Artifice. The higher the mission grade, the more expensive they are. Missions and ressources are seperated into grades, which is a sort of level indicator, but by no means corresponds to the rarity of the ressource. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. New Superior 77 Augments in SWTOR Guide. ago. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Hoth Location. Biochem 700 lets you utilize the reusable stims, medpacks, and most importantly the adrenals. Echoing previous poster, Biochem can makes ridiculous credits at the top level. e. Hasn’t changed since level 600. Updated for 7. Guide to power level Biochem from 1 to 400! Biochem is the crew skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. So for two gathering and one crafting to go 0-700 takes three days. Hey all, I finally finished updating my Crew Skill Leveling Guides from levels 1-500. 0 The Legacy of the Sith Expansion!. Damask_Rose. The Armormech crew skill creates armor used by the Trooper/Bounty Hunter and Smuggler/Imperial Agent classes. There is a RE guide on this forum I highly recommend reading. 186 votes, 39 comments. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from. . 0 for about 10k each. Posted November 7, 2015 (edited) My biggest issue is the disparity between various Alerts. Earning credits in Star Wars: The Old Republic isn’t as difficult as it might seem – in this video, we’ll be going over how to earn credits efficiently at le. So I would recommend biochem to someone who grinds alot of heroics. Here is a list of the mats you. Then you can take a look at making War Supplies, Invasion Forces, and Dark Projects if you want to craft your way to victory. Although the mission crew skills will get you a lot of money from the recipes and purple grade materials you can get on a critical success. SWTOR 7. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. Hord’s Makashi Strike - Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense. ; Artifice – the delicate work of constructing Jedi and Sith artifacts. . biochem Link to comment Share on other sites. 3,swtor biochem guide leveling,swtor beginners guide to operations,kotor 2 walkthrough arms dealing,swtor 1. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Get other crafting skills and non. Craft and reverse engineer to get blue recipe. I have 400 Biochem, and have no problem without diplomacy. The resuable versions of biochem consumables for lower grades were removed with, maybe, 4. Currently it's orange for me, meaning I'll definitely get a skill up for making one. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. On Star Forge, the cheapest reusable Fortitude Stim (stim for tanks) I bought earlier today was 16. But to. ”. This Armormech Leveling Guide will show you the fastest and easiest way to level your Armormech Crew Skill from 1 to 550 using the least amount of materials. I'm assuming clicking it will cause you to unlearn the skill. When I was in Balmorra/Nar Shaddaa, I would see Aluminum nodes, but Desh is returned upon farming. 15. . While everyone can use the consumable variants of these stims/medpacks/adrenals, with Biochem 700 specifically,. 0) Biochem Leveling (4. Posted January 5, 2012. If you google swtor crafting you'll see which feeds which. SWTOR. 700 Gold Level Items. . Like mentioned by others, these guides are written for end game raiding/MM flashpoints. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. However, purple mats are hard to co. Each guide lists the Maximum Materials required to go from Level 1 - 500 (assuming you didn't RE crafted items as you go), and uses Crew Skill Trainer schematics exclusively (some schematics you can get from other crew skills or the GTN may be slightly cheaper, but I. Empty crafting trainer. With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. Get to a higher vantage point to get a better look at the camp. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. Slicing is a gathering crew skill. Unless you're an avid raider, you really don't need to bother with the best stims/adrenals/medpacks. Lokin - Bio farm, tons of cash spent on GTN or time spent on Event mats. SWTOR Armstech Crafting Guide. What must I do to be able to make these stims and adrenals?Il existe 14 métiers actuellement dans le jeu, et vous pourrez en apprendre 3 au maximum. I want and kindof need to pickup biochem for him (+ it can supply my other guy with healing "pots"). – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Additionally for survivability: I suggest if you can, level biochem to 700 and get reusable shield adrenals and reusable medpacs. Any variety will do, I saw this happen with. With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. SWTOR Biochem Crafting Guide; SWTOR Rare Materials Guide; SWTOR Crew Skills Vendor White-border Materials Guide; Biochem Crafting. Lipopolysaccharides (LPSs) extracted from the Gram-negative bacterial cell walls are complex mixtures with significant structural heterogeneity. And some of them will be learned from breaking down the stuff you already know how to make. For a relatively new player with little income that was hard on the old credit purse. Crew Skills. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Kaelani •. To my dismay however, I checked the GTN and saw that reusable stims and medpacks sell for only 150k each. Woohoo!!!If you look thru Vulkk Class Guides you will read up on what stims and adrenals are used. Anything green or lower will auto add to the bag when you click the diamond atop the inventory pane. But to my disappointment it requires biochem 700 to use it. Biochem - SWTOR Guide - IGN SWTOR Guide Guide Maps All checks on this page 1 Biochem By Jon M , Andrew , Tanner Sundwall , +44. Biochem 700 will still be invaluable for the reusable stims, adrenals, and medpacs. Full Review find out how to use your biochem with this great biochem guide for swtorSee the full review of SWTOR S. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. If you do craft them, they sell for a pretty penny on the GTN. 5. Reusable stims were in the game since launch, and always required Biochem. The Aurebesh word is “Status”, by the way. Artifice Crafting at Level 75. Send your companions out you don’t use. They don't raid, so rarely have to actually use them. ago. I was wondering what items from that skill tree would be profitable in the current market. Diplomacy. The odds and cost of getting the grade 11 schems are brutal. Crashen17. Orange difficulty patterns level your skill by 4, yellow I think it's 2 or 3, and green 1. Players can use any or all three of their Crew Skill slots for gathering skills. Author. Bug Reports. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Swtor biochem guide 700. Crew Skill: biochem 700 Gear: full Tank set 306 + 286 augs + amps; full dps set 306 + 228 augs + amps; Extra: 2x50 influence companions. 2) Craft several stacks of purple artifact grade 11 biochem consumables. . any guides out there that list the approximate amount of materials needed to level a crafting profession through 1-700?. Recommendation: In PvE, take this in solo content only. KOTOR II. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Attributes Tasks. Same as always. All those are nice way to constantly remove credits from the economy. I am having a similar issue. g. It also added 100 new points to the crew skills cap, as I explained above. Space: Cybertech is the only crew skill that can create components for spacecraft. Go to topic listing. Second, if you are a sub, a lvl 80, and have actual companions (not a level 1 khem val, for a sorc, for. Critical Success on a standard mission (with a higher chance from the more expensive time consuming missions) Coloured Mission (Blue will get you blue mats, with a chance of purple, purple will get you purples with a chance of extra items rare schematics etc) Buy them on the market at massively overpriced rates. It’s advisable to avoid settlements and Gormack camps as these tend to have slicing nodes, and instead aim more for the old ruins, some of which are marked here: #2 Archeology mats farming on the planet Voss. Edited February 17, 2012 by Ascetics. Hopefully this is correct, or at least close enough to prove the point. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. 4k. More sharing options. Even if you don’t craft them and just buy one on the GTN, the reusable ones are only usable by Biochem level 600 (they kick ass). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. SWTOR Biochem Crafting Guide Swtor Companion Conversation Guide Star Wars The Old Republic Sw Tor Launcher Troubleshooting [HELP] Artifice crafting schematics not available swtor SWTOR info links > EVERYTHING you need to know about SWTOR SWTOR Discussions You Can Also Get These Of Slicing, Underworld. Method #3: Buy It All steps of making or finding Ice Scrabbler Jerky can simply be skipped by stopping by the GTN and buying some of the things you’re missing – including the. I used to play the game back when it released for a year or so. To me biochem doesn't really make credits, but it saves me from spending them. Hi everyone, I planned on rolling a new toon (assassin) tonight and have a quick q regarding his future crew skills. Whether that was what BW intended or not, I'm not sure. Steps to reproduce: 1) Use a toon with Biochem 700 and the artifact schematics unlocked through the painstakingly punitive and insane crafting system that is 6. NoobSabatical. 700 crafting level, Schematic from Crafting Trainer: Processed Isotope Stabilizer x5, Solid Resource Matrix x5, Legendary Ember x5, OEM-37 x7, RPM-13 x14, Purple Crafted Component x5, Purple Crafted Component x3. You may learn 1 Crew Skill. For example, to make a single stack (6) of Advanced Kyrprax Medpacs requires the following list of raw materials in public test 1. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. The Taunlet pet can be capture on Hoth – Glacial Fissure – South-East part on the map (X:817, Y:694, Z:-71). ago. Posted February 13, 2012. However, all other crafting skills are just as good for leveling imo. 5 million - if you can't craft them yourself. Artifice is primarily for crystals and dyes, which will also always be in demand.